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Jakarta, Indonesia - 15 十月 2019

Tips to Make a Better Map and Level Design (Part 1)

Tips to Make a Better Map and Level Design (Part 1)

It is undeniable that map and level design is a vital element of a game. Whether it is a simple, mobile-based 2D game or a multi-platform 3D game with high production value, a good map and level design is needed. Level design can be a determining factor of your player engagement, and it can draw players in or drive them out of your game, depending on how well you do it. In this post, we will go through some simple tips that will help you on creating a better level design for your game.

Check them out down below:

Tip 1: Look for inspiration in the real world

The first tip is simple, yet very important: go outside. A good level design uses layout that will work and can be found in the real world. To achieve that, of course you need to do a lot of observing. Go to different places and pay attention to details in your surroundings. For instance, if your game takes place in a city, find out how buildings are placed out, how streets winds and curves, and the textures of objects. You need to observe the people as well. Whether your game is in 2D or 3D, the closer it is to reality, the better.

Tip 2: Consider your platform and audience

Before you start designing, you need to first consider your platform and target audience. Your platform and audience will determine the kind of design you need to make for your levels. If you are making a game for a mobile platform, then you have to make sure your levels are shorter and simpler. Meanwhile, if you are making it for a larger platform, you have to make longer and more complex level design. Your audience will also determine your level design. You need to adjust your design palette to your target audience. Is your game intended for kids? Then your design needs to be more vibrant and colorful. Is it intended for adults? Then you can make it in a darker, heavier tone.

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